No game-traffic proxy
Devil-Guard PC is not a VPN or DFBHD traffic relay. Game packets still travel between the player and the actual game server. This is why the game server’s HawkSync-observed IP is authoritative for server enforcement.
No remote GDID discovery
Devil-Guard Server does not have a mechanism to infer a Windows GDID from an IP address. The GDID must come from the local PC client and be accepted as part of the signed device identity.
No public secrets
Personal client tokens, server enforcer tokens, passwords, protected machine identifiers, raw filesystem paths and player IP addresses are not intended to be exposed on normal public status pages.
Encrypted sensitive storage
Current website and Server builds protect supported sensitive identity/network values at rest. The website relies on its configured data-encryption key, while the Server uses its local Windows data-protection/encryption layer for local history and configuration material.
Optional evidence remains optional
Core detection flags do not require every enhanced capture option. Screenshots, dumps, copied executables, event details or process-list evidence are controlled separately. When detailed case evidence has served the council-review purpose, the current retention workflow can remove those attachments and records rather than keeping them as the permanent ban history.
Verification before trust
A field claiming to be a GDID, machine ID or detection state is not enough by itself. Device-key registration, challenge validation and signature verification exist so the website can distinguish trusted signed evidence from unverified claims.
Recoverable enforcement
Server actions are recorded with case identity, reasons and results. Unblocking is designed to remove only Devil-Guard-owned restrictions, pending acknowledgements are retained for retry, and final council outcomes preserve enough compact history to audit whether a restriction was upheld or overturned.
No claim of perfect detection
Devil-Guard provides integrity, runtime, identity and enforcement signals. No anti-cheat system can promise that every malicious technique will always be detected or that every unusual system state is malicious. Evidence review, policy and appeals therefore remain part of the platform.