Account information
Username, email address, display name, primary DFBHD name and approved aliases, account status, roles, password hash, login/security history and personal client-token records.
Device and protection information
Machine identifier, Windows GDID and MachineGuid where provided by Devil-Guard PC, client/session identifiers, approved executable hashes, signed attestation status, protection signals and client version.
Game-server information
HawkSync-observed player name, game-server IP address, active game port, server identity, join/session information, VPN/proxy/Tor/relay classification and enforcement results.
External server-name lookup
When a Devil-Guard PC client is playing on a DFBHD server that does not run Devil-Guard Server, the PC may report the game's current server name, IP address and port. If those local server fields are unavailable, Devil-Guard Web may use the public IP:port or compare the PC-reported in-game player name with public NovaHQ BHD server/player information to identify the advertised server name. These lookups are made by the website backend: Devil-Guard does not send the player's client token, machine ID, GDID or account identity to NovaHQ, and lookup failure cannot deny play.
Detection and optional evidence
Core detections can include DLL/module, hook, executable-memory integrity, unbacked executable-region, file-integrity and selected environment signals. Normal runtime memory monitoring reports detection results and region/code-integrity metadata rather than arbitrary process-memory contents. Separately enabled enhanced evidence may include a DFBHD screenshot, minidump, executable copy, selected Windows-event material or relevant process information.
Appeals and administration
Ban/appeal reasons, council votes and outcomes, correspondence while an appeal is open, server-host assignments and administration/audit actions.
Technical records
Security logs, request timestamps, source IPs where required for security or server correlation, email-delivery records and essential session/security data.
Protected-server joins without an account
A participating server can collect the player name and game IP it directly observes even where the player has no Devil-Guard account or PC client. The separate Protected Server & Join Data notice explains that collection and its consequences.