What the game server observes
HawkSync/Devil-Guard Server can observe the player name presented to the game server, the IP address actually used for the DFBHD connection, the protected server/port, connection timing and server-side enforcement results.
Network classification
Where the server operator enables IP intelligence, the observed game IP may be classified for signals such as VPN, proxy, Tor or relay and associated network/provider information. The server policy determines whether a category leads to enforcement.
No PC client
A game-server IP cannot be converted into a Windows GDID. If Devil-Guard PC is not installed/running, the protected server can still record the server-observed player name/IP and applicable network/enforcement information, but it does not obtain a verified Windows GDID from that player.
With Devil-Guard PC
Where the player has a registered, signed Devil-Guard PC identity and the live evidence is sufficient to match it safely, the website can associate the server-observed game IP with that verified device identity under the published PC Monitoring and Privacy notices.
Possible server action
Depending on published server rules, a participating server may allow the join, provide a grace period, deny/kick the live player, create a Devil-Guard-owned HawkSync restriction, or apply scoped inbound/outbound DFBHD firewall rules.
Review and retention
Eligible restrictions can be appealed. After a final council decision, detailed case-linked evidence and session material is minimised under the Data Retention policy while a compact ban-history record remains; an upheld active restriction keeps the minimum identifiers still required to enforce it.